


3D Modeling & Texture Artist
CHARACTER/ASSET DESIGN
DEVIL CHARACTER
This character represents my comical twist on a traditionally menacing devil character. Instead of the devil portrayed as evil and diabolic, I chose to make a devil character that is more appealing and fun. Instead of writing and collecting names for his black book, this devil is ripping pages out and lazily tossing them aside, along with his devilish responsibilities. This character was sculpted in Zbrush, textured in Substance Painter, and rendered out in Marmoset.
S.A.M MISSILE LAUNCHER
This hero asset is a recreation of the military grade S.A.M. (surface-to-air-missile) vehicle that I created as part of a collaborative short film. It was created in Maya Autodesk using traditional hard-surface techniques with the intent of it being production-ready for 3D animation.